Say what you will about the history of “Dungeons & Dragons,” poke fun at its stereotypes and the imagery of geeks eating bags of Cheetos while arguing over minute rules; it still makes for a terrific computer game. With this in mind, Neverwinter Nights 2, developed by Obsidian Entertainment, published by Atari and ported to the Mac by Aspyr, goes the distance.
Directly modeled after the Dungeons & Dragons 3.5 Edition rule set, Neverwinter Nights 2 builds upon the original title, allowing players to create and customize a character according to class, alignment (how likely they are to be law abiding/good, neutral or evil to serve their own ends), and appearance. Once initial choices have been made, players can assign points to traits such as constitution, wisdom, dexterity, intelligence, etc.