No 32-bit Apps in iOS 11, Apple Designing its Own GPUs – TMO Daily Observations 2017-04-10
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Show Notes
- iOS 11 May Not Include 32-bit App Support
- Apple Hiring More GPU Designers
- John Martellaro and the Background Mode podcast
- TMO Daily Observations Twitter feed
Isn’t it obvious why Apple’s no longer going to support 32-bit iOS apps? When they came out with 64-bit processors (their own designs, exclusively for their own products), they had to engineer those processors to be backward-compatible with 32-bit code. But if they didn’t have to have that backward compatibility, then they could be some combination of the following:
* smaller
* cheaper
* faster
* less battery-hungry
* less heat-generating
I’m betting future A-series processors will ditch 32-bit support altogether, and thus be more competitive. Apple’s forcing third-party app developers to recompile for 64-bit (not a difficult thing) to make sure they can make a clean break from 32-bit in the near future.