Sayonara Wild Hearts Available on Nintendo Switch, Playstation 4

When Apple said that Apple Arcade games were exclusive, it meant that they won’t be on Android. But these games can be released on other platforms. Like Sayonara Wild Hearts which was shown at Apple’s keynote. It’s available for Nintendo Switch and Playstation 4 for US$12.99. In Sayonara Wild Hearts, players follow a young woman after she experiences heartbreak and finds her other self dubbed “The Fool” in an alternate universe. Play as The Fool and journey through a custom-written pop soundtrack, chase scores, and set out to find the harmony of the universe hidden away in the hearts of Little Death and her star-crossed allies: Dancing Devils, Howling Moons, Stereo Lovers and Hermit 64. Additionally, you can get physical copies as well as a vinyl record at iam8bit.com.

WWDC19: Project Catalyst Could Help Revive Mac Gaming

Project Catalyst is Apple’s official name for what we now as Marzipan. It lets developers port iOS apps to the Mac. I think it can help revive Mac gaming, because presumably games will also be able to get ported. Apple Arcade will be available on macOS as well.

But the big news is clearly Catalyst. Details are still thin, and Apple will most likely share more information this afternoon during its State of the Union WWDC keynote.

Indie Games Developers Raise Apple Arcade Concerns

Users are excited about Apple Arcade – the company’s forthcoming games subscription service. While some indie game developers are excited at the prospect of being part of the service, Fast Company reported others had serious concerns. Either way, Apple Arcade’s launch is going to be a critical moment for indie games makers.

But not everyone’s convinced that subscription services will be a boon for developers. If these services become the predominant way that people play games, some independent creators say the result will be a new race to the bottom, in which game makers compete for a shrinking pool of revenue. “With a whole new model of selling video games like this, it comes with a whole bunch of potential ways that it can be bad for smaller developers and independent developers,” says Mike Rose, the founder of the independent game publisher No More Robots.

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