by
November 13th, 2006
Arrogance. Over-confidence. These themes run rampant in the initial reviews of the Microsoft Zune. And of course, that's expected.
What we didn't expect is that over-confidence is exactly what Microsoft wants at this point. It's the same kind of over-confidence that John Scully and Jean Louis Gasse� had at Apple in 1990. Eventually, they both left Apple in quasi-disgrace when Windows 3 took off.
I will grant this. Apple's executive team is a whole lot smarter than Apple was in 1990. The current company is more nimble and in a better financial position. They're better prepared to move on a dime. They have resources and a better channel. Even so, there is every sign that Microsoft is trying to pull the same stunt that they pulled with Windows 3. Whether or not it works this time will be interesting to watch.
The key to reviewing the Zune is not to look at the features that it provides. A deeper understanding is, as usual, embedded in the politics of the device. Let's look at those elements.
Brand Dilution
Right now, the iPod is a premium device. Even if you can only afford an iPod Shuffle for US$79, it still amounts to a fashion and life-style statement inherited from its larger siblings. If Microsoft wanted to design something really cool, they could. They have the money to attract the design talent. But that's not in Microsoft's DNA.
For example, I did many presentations, computer shows, and professional conferences with Apple. Most had booths. We could never give away iPods. Why? Here's the Apple logic: The iPod has great value. You give away things that have no value. Therefore, we don't give away iPods. However, all our channel and developer partners would have a raffle. There were healthy crowds in their booth hoping to win a (valuable) iPod. They understood the business benefit of giving away an iPod, while Apple was (and remains) constrained to carry the banner of product identity and branding.
The way to dilute this is not to come out with a cool device. Rather, one wants to make the portable music player a humdrum commodity device. The same people who disparage Apple, its philosophy, and latest TV ads are the very same people who don't want to be cool. Microsoft knows how to appeal to this kind of roll-up-your-sleeves-and-get-to-work crowd. No nonsense. To that end, the choice of a brown color Zune shouldn't be perceived as very bad taste. It should be understood as a sign that Microsoft intends to tear down the elitist culture of the iPod and turn the portable music device into nothing more than a $9 blister-pack Casio calculator.
Unfortunately, Microsoft had an initial set-back. The plan was to undercut the Apple video iPod in price and continue to be the lower price product at the video-player level. Apple caught on quickly and surprised Microsoft with a price reduction on September 13th. In fact, Apple's margins are such that they can shave the price considerably. But if Apple goes too far in this direction, then Microsoft wins the value dilution war. If Apple keeps the price too high, they run the risk of losing the perception war.
Business is WarThe current Zune isn't really a product per se. Not enough Zunes will be sold to qualify as a real product. Instead, the Zune needs to be viewed as a platform.
The Zune gives Microsoft a ticket to:
In other words, the Zune gives Microsoft a product platform with which to attack the iPod on business grounds. You see, Apple has always been good at vision and creating products that inspire. But Apple, in the past, hasn't been so good at hard-nosed business deals, losing degrees of freedom, and certain kinds of business partnerships that are typical in the corporate world. Microsoft is very, very good at these kinds of things. The result is that, in time, Microsoft will be able to exert the kind of business leverage that has always been distasteful to Apple.
Apple depends on the enthusiasm of the consumer. Microsoft depends on back-end business deals that line everyone's pocket. The only way to set this in motion is to have a product, any product, just like Windows 3, miserable as it was compared to the early Macs.
Design SpecificationsAlong these lines, the design and product specifications of the Zune shouldn't be taken as Microsoft's best effort at satisfying the customer. Not at this point. That fact the product features of the Zune pale in comparison to the iPod shouldn't make us gloat. It should scare the hell out of us.
For example, Microsoft's departure from an more open infrastructure, PlaysForSure, isn't a sign of confusion. Rather, it's more like what Steve Jobs did when he axed the clones after he returned to Apple. Microsoft needs to get a firm grip on the Zune's design and function as a whole so that it can carry out Microsoft's political agenda. In every case where we see a design deficit (or just something different than what Apple did) we should ask ourselves, "How does this particular feature implementation lead to some kind of capability for Microsoft to undermine the iPod through their business dealings?"
One giveaway is the larger screen. Kids have good eyes. Older adults tend not to have the same visual acuity as kids. If Microsoft is going to use the Zune as a device that gives them inroads into the business community, and they're going to be placing this device on the desks of studio executives, wouldn't it be smart to make the text large enough to actually be readable by the old farts? The added benefit is that a Zune, just a little larger than an iPod, not much mind you, presents the appearance of just a little less miniaturization, hence a little less sophisticated. This further works to dilute the brand of the iPod player. Cheap, big, and brown.
Like a turd.
Zune 2.0
The Zune is like a crowbar. It forcefully opens doors in a way that Microsoft's business partners are accustomed to. In time, the features of the Zune will improve. It will be seen as incrementally approaching the iPod -- which gives Microsoft plenty of flexibility as well as good marks for "See, I'm better!" This apparent momentum will lead Microsoft apologists to suggest that "it won't be long before the Zune is just as good as an iPod, so you might as well write Apple off."
This will have the desired effect on Apple's stock and Apple's relationships with suppliers, third party accessory developers, and corporate clients.
What Apple Can Do
Apple has several weapons at its disposal to fight this. I won't discuss all of them.
Fortunately, the market for iPods, in general, is driven by youngsters. So while Microsoft may have some tactical successes in undermining the politics behind the scenes of the music player business, the ultimate customer, kids, the young-at-heart, and music lovers, are living in another dimension. Microsoft will have a tougher time turning dirty-tricks into a business advantage when the end customer is the affluent consumer, not the businessman. That's one reason this Zune project could fail.
Another trick that Apple could play is to make a huge gamble and blow out the traditional iPod as a product, just like they blew away the iPod mini. Turn on a dime like they did with Intel Macs. They could convert the iPhone into the latest and greatest music player on the planet. This is risky, and I doubted they would do it in last week's column. However, Apple has time to assess how disruptive Microsoft's business dealings are and how successful the marriage of the Zune and Xbox becomes before making this decision in 2007. It would, in effect, change the rules of the game so dramatically that Microsoft's nascent strategy would grind to a temporary halt.
Finally, the thing to remember is that one should be very wary of the over-confident reviews that denigrate the Zune and its features and design. There is more going on here than simply assuming that Microsoft has no taste and that they are all design doofuses. Apple and we analysts who love Apple's products will need to be a lot smarter and more attuned to Microsoft's hidden strategies and typical methods of devouring competitors.
There is no Buddhism in the Zune design. It's a brute-force, low tech T-72 Russian tank designed to steamroll up the beach and create widespread chaos and destruction in the music player community. Assuming Microsoft will fail based on the examination of the Zune's features and functions would be a huge blunder by all of us.
John Martellaro is a senior scientist and author. A former U.S. Air Force officer,he has worked for NASA, White Sands Missile Range, Lockheed Martin Astronautics, the Oak Ridge National Laboratory and Apple Computer. During his five years at Apple, he worked as a Senior Marketing Manager for science and technology, Federal Account Executive, and High Performance Computing Manager. His interests include alpine skiing, SciFi, astronomy, and Perl. John lives in Denver, Colorado.
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